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Starfall game
Starfall game









starfall game
  1. #Starfall game full#
  2. #Starfall game mac#

The abilities of your character also felt a bit unbalanced, It feels like all the cooldowns of the abilities should be somewhat higher, right now there is no reason NOT to spam your abilities. Would have felt a lot better if the chests increased in price at least per new level you enter (maybe even scale it with the difficulty, rewarding players for clearing the levels fast)Īudio was also very nice, although sometimes I didn't hear an enemy spawn behind me, which wasn't anything bad, just felt like something was missing. Eventually you could buy all the chests on the map, and only have spent around 5-10% of your gold. The chests also felt overpowered, not only were they dirt cheap, the price didn't increase overtime and you get to choose your upgrades every time, made the chests feel more like a pure choice, rather then some good old RNG. The chest spawns were a bit whacky, some even spawned on the geisers which made it quite difficult to open the chests. Balancing was also not great on normal mode, I definitely felt powerful and a force the be reckoned with, but I also killed the final boss within 30 seconds. Performance was a bit meh, started out good, but quickly went under 60fps with lots of stutters (RTX 2070 and I7-6700k). The visuals are very nice and remind me of Genshin Impact and Breath of the Wild (and obviously risk of rain 2). I also completely understand that most, if not all of my feedback is already known and you guys probably are working/planning to work on them :)

  • Pop Shop Packs - fun game! I've only played normal mode so far, so any and all feedback is relevant to normal mode only.
  • Visual assets were found on itch.io, all of them which have CC0 licenses and are available to be used on both personal and commercial projects. YouTube : /channel/UC8phrGzsx86J_6caffyFSKQĪll audio assets were created by the game's director, overnightstories (Nicolas Vön Moreau). If comments and feedback seems to be positive enough, a community Discord will be created for people interested in keeping track of the development!

    #Starfall game mac#

    The game is available for Windows and Mac for the moment. this is what we are aiming for at the moment. More story, more levels, more worlds, more bosses, more lore, more pigeons. Now that a first release of the game has been released, the idea is to expand the game's scope the more we release updates. The demo's 'final' boss might also be part of the v0.2 version but that is yet to be confirmed. Our next step for Demo v0.2 would be to incorporate 10 more levels and raise the pigeon count to 50 along with making names and flavor texts for each of these new pigeons. As of version Demo v0.1, we have currently 10 levels with 23 pigeons to collect and various obstacles in the way. The game is in early development but we are working almost every day to add and polish our content. While this is so, we still have to take in account that everything is done voluntary, so we cannot assure a precise production schedule.įor now, we have incorporated sound design, some basic UI, the basic game mechanics along with a very basic trope.

    #Starfall game full#

    We do have project to work on subsequent demos with way more material along with long term plans to release a full game with this project. Starfall Release Notes: Instructions: Tap the left side of the screen to jump left. Since the game is currently in a very early development state, we feel like we could benefit from updating the game as we develop it and release it publicly to receive feedback, adjust and learn a proper workflow to build and develop our little team.

    starfall game

    And so, Starfall Games has decided that for the team's first and opening game, we were going to release Pigeon Legion Demo v0.1 as an official demo game. Currently, we have successfully rendered a tested vertical slice that was positively received by a sample of people.











    Starfall game